Update LayerHistory layer properties when they change
Previously we would only update LayerHistory when framerate changed or there was a buffer update. This occasionally lead to an incorrect frame rate being calculated with stale data. Fix this by updating layer properties when ever they change. Fixes: 306710286, 306716374 Test: presubmit Test: atest CtsSurfaceControlTests CtsSurfaceControlTestsStaging Test: displays runs at 60fps when maps is running after screenrotation Change-Id: I14388ca69eb6f940c436f88d55cff689e51bc238
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