Loading include/gui/SurfaceTextureClient.h +0 −6 Original line number Diff line number Diff line Loading @@ -41,12 +41,6 @@ public: SurfaceTextureClient(const sp<ISurfaceTexture>& surfaceTexture); // SurfaceTextureClient is overloaded to assist in refactoring ST and BQ. // SurfaceTexture is no longer an ISurfaceTexture, so client code // calling the original constructor will fail. Thus this convenience method // passes in the surfaceTexture's bufferQueue to the init method. SurfaceTextureClient(const sp<SurfaceTexture>& surfaceTexture); sp<ISurfaceTexture> getISurfaceTexture() const; protected: Loading libs/gui/SurfaceTextureClient.cpp +0 −8 Original line number Diff line number Diff line Loading @@ -41,14 +41,6 @@ SurfaceTextureClient::SurfaceTextureClient( SurfaceTextureClient::setISurfaceTexture(surfaceTexture); } // see SurfaceTextureClient.h SurfaceTextureClient::SurfaceTextureClient(const sp<SurfaceTexture>& surfaceTexture) { SurfaceTextureClient::init(); SurfaceTextureClient::setISurfaceTexture(surfaceTexture->getBufferQueue()); } SurfaceTextureClient::SurfaceTextureClient() { SurfaceTextureClient::init(); } Loading Loading
include/gui/SurfaceTextureClient.h +0 −6 Original line number Diff line number Diff line Loading @@ -41,12 +41,6 @@ public: SurfaceTextureClient(const sp<ISurfaceTexture>& surfaceTexture); // SurfaceTextureClient is overloaded to assist in refactoring ST and BQ. // SurfaceTexture is no longer an ISurfaceTexture, so client code // calling the original constructor will fail. Thus this convenience method // passes in the surfaceTexture's bufferQueue to the init method. SurfaceTextureClient(const sp<SurfaceTexture>& surfaceTexture); sp<ISurfaceTexture> getISurfaceTexture() const; protected: Loading
libs/gui/SurfaceTextureClient.cpp +0 −8 Original line number Diff line number Diff line Loading @@ -41,14 +41,6 @@ SurfaceTextureClient::SurfaceTextureClient( SurfaceTextureClient::setISurfaceTexture(surfaceTexture); } // see SurfaceTextureClient.h SurfaceTextureClient::SurfaceTextureClient(const sp<SurfaceTexture>& surfaceTexture) { SurfaceTextureClient::init(); SurfaceTextureClient::setISurfaceTexture(surfaceTexture->getBufferQueue()); } SurfaceTextureClient::SurfaceTextureClient() { SurfaceTextureClient::init(); } Loading