egl: Call loseCurrent after eglReleaseThread
Call the device specific eglReleaseThread before the the device independent egl_display_t::loseCurrent. loseCurrent will reset the surface format in the destructor. The device specific code needs an opportunity to finish things up before surface state is changed. Change-Id: Icfc79eba440a6c03bd68aacc087402a8c785dd4a
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