[RenderEngine] Reorder when ImageManager thread starts
Previously the background thread for managing EglImages was intialized as a member variable before the constructor completed running. In very rare circumstances this can potentially stop the running thread if the thread ran before mRunning was initialized. To be less error-prone, require that ImageManger::initThread be explicitly called to guarantee that class member variables are well-defined when the thread begins executing. In case the issue resurfaces after this change, added a debug log to add context. Bug: 146416748 Test: builds. There is no reliable repro, so this fix is speculative Test: systrace to verify thread is running and configured correctly. Change-Id: I141c86240b90c7f87c22b3768c2e188293987b76
Loading
Please register or sign in to comment