Fix latching of final buffer when moving off-screen and destroying
Previously processing of mLayersPendingRemoval was happening after doTransaction, but now it is happening before. doTransaction is still responsible for latching mDrawingStateModified = mDrawingState.modified. The distinction between the two is now rather meaningless and should be eliminated in a future CL, for now we simply unblock the check, by ensuring hasFrameUpdate will return true even if we haven't called doTransaction(). Test: Existing tests pass. CtsWidgetTestCases. Bug: 191514384 Change-Id: I6a18452020a3098a6c16b7c0d36a3c0f2b93a8fd
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