Loading services/surfaceflinger/tests/MultiDisplay_test.cpp +3 −28 Original line number Diff line number Diff line Loading @@ -125,39 +125,14 @@ TEST_F(MultiDisplayTest, RenderLayerInVirtualDisplay) { } TEST_F(MultiDisplayTest, RenderLayerInMirroredVirtualDisplay) { // Create a display and set its layer stack to the main display's layer stack so // the contents of the main display are mirrored on to the virtual display. // Assumption here is that the new mirrored display has the same layer stack rect as the // primary display that it is mirroring. createDisplay(mMainDisplayState.layerStackSpaceRect, ui::DEFAULT_LAYER_STACK); createColorLayer(ui::DEFAULT_LAYER_STACK); sp<SurfaceControl> mirrorSc = SurfaceComposerClient::getDefault()->mirrorDisplay(mMainDisplayId); asTransaction([&](Transaction& t) { t.setPosition(mColorLayer, 10, 10); }); // Verify color layer renders correctly on main display and it is mirrored on the // virtual display. std::unique_ptr<ScreenCapture> sc; ScreenCapture::captureScreen(&sc, mMainDisplay); sc->expectColor(Rect(10, 10, 40, 50), mExpectedColor); sc->expectColor(Rect(0, 0, 9, 9), {0, 0, 0, 255}); ScreenCapture::captureScreen(&sc, mVirtualDisplay); sc->expectColor(Rect(10, 10, 40, 50), mExpectedColor); sc->expectColor(Rect(0, 0, 9, 9), {0, 0, 0, 255}); } TEST_F(MultiDisplayTest, RenderLayerWithPromisedFenceInMirroredVirtualDisplay) { // Create a display and use a unique layerstack ID for mirrorDisplay() so // the contents of the main display are mirrored on to the virtual display. // A unique layerstack ID must be used because sharing the same layerFE // with more than one display is unsupported. A unique layerstack ensures // that a different layerFE is used between displays. constexpr ui::LayerStack layerStack{77687666}; // ASCII for MDLB (MultiDisplayLayerBounds) // that a different layerFE is used between displays. Each layerFE has a // promised fence that is each fulfilled. constexpr ui::LayerStack layerStack{776884}; // ASCII for MDT (MultiDisplayTest) createDisplay(mMainDisplayState.layerStackSpaceRect, layerStack); createColorLayer(ui::DEFAULT_LAYER_STACK); Loading Loading
services/surfaceflinger/tests/MultiDisplay_test.cpp +3 −28 Original line number Diff line number Diff line Loading @@ -125,39 +125,14 @@ TEST_F(MultiDisplayTest, RenderLayerInVirtualDisplay) { } TEST_F(MultiDisplayTest, RenderLayerInMirroredVirtualDisplay) { // Create a display and set its layer stack to the main display's layer stack so // the contents of the main display are mirrored on to the virtual display. // Assumption here is that the new mirrored display has the same layer stack rect as the // primary display that it is mirroring. createDisplay(mMainDisplayState.layerStackSpaceRect, ui::DEFAULT_LAYER_STACK); createColorLayer(ui::DEFAULT_LAYER_STACK); sp<SurfaceControl> mirrorSc = SurfaceComposerClient::getDefault()->mirrorDisplay(mMainDisplayId); asTransaction([&](Transaction& t) { t.setPosition(mColorLayer, 10, 10); }); // Verify color layer renders correctly on main display and it is mirrored on the // virtual display. std::unique_ptr<ScreenCapture> sc; ScreenCapture::captureScreen(&sc, mMainDisplay); sc->expectColor(Rect(10, 10, 40, 50), mExpectedColor); sc->expectColor(Rect(0, 0, 9, 9), {0, 0, 0, 255}); ScreenCapture::captureScreen(&sc, mVirtualDisplay); sc->expectColor(Rect(10, 10, 40, 50), mExpectedColor); sc->expectColor(Rect(0, 0, 9, 9), {0, 0, 0, 255}); } TEST_F(MultiDisplayTest, RenderLayerWithPromisedFenceInMirroredVirtualDisplay) { // Create a display and use a unique layerstack ID for mirrorDisplay() so // the contents of the main display are mirrored on to the virtual display. // A unique layerstack ID must be used because sharing the same layerFE // with more than one display is unsupported. A unique layerstack ensures // that a different layerFE is used between displays. constexpr ui::LayerStack layerStack{77687666}; // ASCII for MDLB (MultiDisplayLayerBounds) // that a different layerFE is used between displays. Each layerFE has a // promised fence that is each fulfilled. constexpr ui::LayerStack layerStack{776884}; // ASCII for MDT (MultiDisplayTest) createDisplay(mMainDisplayState.layerStackSpaceRect, layerStack); createColorLayer(ui::DEFAULT_LAYER_STACK); Loading