Fix LutShader on graphite.
Graphite wants all SkImages to be graphite-backed, which excludes raster-backed images. Since the LUT was backed by a CPU bitmap, this borked. So, explicitly convert the LUT's bitmap into a graphite-backed image. Bug: 424064905 Flag: EXEMPT bug fix Test: SilkFX LUT test Test: CtsSurfaceControlTests Change-Id: I0195421df2d965cf8014f5a8f573ca0ad3324e19
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