Loading services/surfaceflinger/CompositionEngine/include/compositionengine/DisplayColorProfile.h +1 −1 Original line number Diff line number Diff line Loading @@ -36,7 +36,7 @@ class HdrCapabilities; namespace compositionengine { /** * Encapsulates all the state and functionality for how colors should be * Encapsulates all the states and functionality for how colors should be * transformed for a display */ class DisplayColorProfile { Loading services/surfaceflinger/CompositionEngine/include/compositionengine/Output.h +1 −1 Original line number Diff line number Diff line Loading @@ -61,7 +61,7 @@ struct GpuCompositionResult; } // namespace impl /** * Encapsulates all the state involved with composing layers for an output * Encapsulates all the states involved with composing layers for an output */ class Output { public: Loading services/surfaceflinger/CompositionEngine/include/compositionengine/impl/OutputLayerCompositionState.h +1 −1 Original line number Diff line number Diff line Loading @@ -90,7 +90,7 @@ struct OutputLayerCompositionState { // The source crop for this layer on this output FloatRect sourceCrop; // The buffer transform to use for this layer o on this output. // The buffer transform to use for this layer on this output. Hwc2::Transform bufferTransform{static_cast<Hwc2::Transform>(0)}; // The dataspace for this layer Loading services/surfaceflinger/FrontEnd/RequestedLayerState.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -95,7 +95,6 @@ RequestedLayerState::RequestedLayerState(const LayerCreationArgs& args) z = 0; layerStack = ui::DEFAULT_LAYER_STACK; transformToDisplayInverse = false; dataspace = ui::Dataspace::UNKNOWN; desiredHdrSdrRatio = 1.f; currentHdrSdrRatio = 1.f; dataspaceRequested = false; Loading services/surfaceflinger/Layer.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -4175,7 +4175,6 @@ void Layer::updateSnapshot(bool updateGeometry) { prepareBasicGeometryCompositionState(); prepareGeometryCompositionState(); snapshot->roundedCorner = getRoundedCornerState(); snapshot->stretchEffect = getStretchEffect(); snapshot->transformedBounds = mScreenBounds; if (mEffectiveShadowRadius > 0.f) { snapshot->shadowSettings = mFlinger->mDrawingState.globalShadowSettings; Loading Loading
services/surfaceflinger/CompositionEngine/include/compositionengine/DisplayColorProfile.h +1 −1 Original line number Diff line number Diff line Loading @@ -36,7 +36,7 @@ class HdrCapabilities; namespace compositionengine { /** * Encapsulates all the state and functionality for how colors should be * Encapsulates all the states and functionality for how colors should be * transformed for a display */ class DisplayColorProfile { Loading
services/surfaceflinger/CompositionEngine/include/compositionengine/Output.h +1 −1 Original line number Diff line number Diff line Loading @@ -61,7 +61,7 @@ struct GpuCompositionResult; } // namespace impl /** * Encapsulates all the state involved with composing layers for an output * Encapsulates all the states involved with composing layers for an output */ class Output { public: Loading
services/surfaceflinger/CompositionEngine/include/compositionengine/impl/OutputLayerCompositionState.h +1 −1 Original line number Diff line number Diff line Loading @@ -90,7 +90,7 @@ struct OutputLayerCompositionState { // The source crop for this layer on this output FloatRect sourceCrop; // The buffer transform to use for this layer o on this output. // The buffer transform to use for this layer on this output. Hwc2::Transform bufferTransform{static_cast<Hwc2::Transform>(0)}; // The dataspace for this layer Loading
services/surfaceflinger/FrontEnd/RequestedLayerState.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -95,7 +95,6 @@ RequestedLayerState::RequestedLayerState(const LayerCreationArgs& args) z = 0; layerStack = ui::DEFAULT_LAYER_STACK; transformToDisplayInverse = false; dataspace = ui::Dataspace::UNKNOWN; desiredHdrSdrRatio = 1.f; currentHdrSdrRatio = 1.f; dataspaceRequested = false; Loading
services/surfaceflinger/Layer.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -4175,7 +4175,6 @@ void Layer::updateSnapshot(bool updateGeometry) { prepareBasicGeometryCompositionState(); prepareGeometryCompositionState(); snapshot->roundedCorner = getRoundedCornerState(); snapshot->stretchEffect = getStretchEffect(); snapshot->transformedBounds = mScreenBounds; if (mEffectiveShadowRadius > 0.f) { snapshot->shadowSettings = mFlinger->mDrawingState.globalShadowSettings; Loading