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Commit e1473b0d authored by jiayongqiang's avatar jiayongqiang
Browse files

Remove redundant calls and correct some comments.



1. Remove first initiation of dataspace in the constructor of
   RequestedLayerState;
2. snapshot->stretchEffect has been set in the approach of
   prepareBasicGeometryCompositionState(), so remove the second call.

Change-Id: I784223ddce80756dc88ec78e8f0deb042e6389db
Signed-off-by: default avatarjiayongqiang <jiayongqiang@xiaomi.com>
parent 6a45a054
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+1 −1
Original line number Diff line number Diff line
@@ -36,7 +36,7 @@ class HdrCapabilities;
namespace compositionengine {

/**
 * Encapsulates all the state and functionality for how colors should be
 * Encapsulates all the states and functionality for how colors should be
 * transformed for a display
 */
class DisplayColorProfile {
+1 −1
Original line number Diff line number Diff line
@@ -61,7 +61,7 @@ struct GpuCompositionResult;
} // namespace impl

/**
 * Encapsulates all the state involved with composing layers for an output
 * Encapsulates all the states involved with composing layers for an output
 */
class Output {
public:
+1 −1
Original line number Diff line number Diff line
@@ -90,7 +90,7 @@ struct OutputLayerCompositionState {
    // The source crop for this layer on this output
    FloatRect sourceCrop;

    // The buffer transform to use for this layer o on this output.
    // The buffer transform to use for this layer on this output.
    Hwc2::Transform bufferTransform{static_cast<Hwc2::Transform>(0)};

    // The dataspace for this layer
+0 −1
Original line number Diff line number Diff line
@@ -95,7 +95,6 @@ RequestedLayerState::RequestedLayerState(const LayerCreationArgs& args)
    z = 0;
    layerStack = ui::DEFAULT_LAYER_STACK;
    transformToDisplayInverse = false;
    dataspace = ui::Dataspace::UNKNOWN;
    desiredHdrSdrRatio = 1.f;
    currentHdrSdrRatio = 1.f;
    dataspaceRequested = false;
+0 −1
Original line number Diff line number Diff line
@@ -4175,7 +4175,6 @@ void Layer::updateSnapshot(bool updateGeometry) {
        prepareBasicGeometryCompositionState();
        prepareGeometryCompositionState();
        snapshot->roundedCorner = getRoundedCornerState();
        snapshot->stretchEffect = getStretchEffect();
        snapshot->transformedBounds = mScreenBounds;
        if (mEffectiveShadowRadius > 0.f) {
            snapshot->shadowSettings = mFlinger->mDrawingState.globalShadowSettings;