BufferQueue: plumbing mConsumerIsProtected
This replaces current logic in BufferQueue that uses GRALLOC_USAGE_PROTECTED to indicate whether an ANativeWindow is capable of handling hardware protected gralloc buffers. Current logic is problematic as it enforces producer to use protected buffer no matter whether producer side is capable of writing into a protected buffer. This new solution, however, introduces a new NATIVE_WINDOW_* flag that consumer can set on IGraphicBufferConsumer to indicate its capacity, which can then be queried by producer via Surface::query (or IGraphicBufferProducer::query). When consumer is capable of reading protected buffer (e.g. a protected GL context), the producer can generate either a protected or unprotected buffer. When consumer is not capable of reading protected buffer, the producer should only generate unprotected buffer. Bug: 35726763 Test: videoplayer-nodrm-protected.apk and videoplayer-drm-protected.apk both works. Change-Id: I1bf6814c9f1f81f9e04f0e89646b0733ff1a4758
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