Add a system prop to control shader cache priming
Shader cache priming in surface flinger can take a significant amount of time at system start, during which the device is basically stuck. Add a system property to allow devices to disable shader cache priming if they want. Bug: 136204746 Test: Added logs locally to confirm setting the prop works as expected: 0 = don't do shader cache priming; any other value = do shader cache priming. Default value is 1. Change-Id: Iafd1823bcb6a96d69ca0bc7a4c0b847f8ceb9e77
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