SurfaceFlinger: stabilize heuristic refresh rate calculation
When calculating layer's refresh rate heuristically, also store a history of the last refresh rate calculated. We use this list to determine how consistent is the refresh rate. If the refresh rate is not consistent, then we keep reporting the last consistent refresh rate and wait for the refresh rate to stabilize again. Test: Play at 60fps video in XPlayer Bug: 157540021 Change-Id: If3b525820d298cc5835dddf73f327501c8a18964
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