Reduce number of Fence syscalls made.
This patch saves 6 or more Fence syscalls per frame. * Timelines are updated just before adding a new fence since the newly added fence is unlikely to have signaled. * Layer::latch uses a FenceTime now, so the signal time is automatically shared with other owners of the FenceTime. * DispSync uses FenceTime now, only using cached values of the signal time that have been populated by a Timeline. Test: SurfaceFlinger boots and dumps still work. Change-Id: Ie0cfc1af2aca143dd8d5f08f08dbe1e597376f2f
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