SF: VSyncDispatch: correct vsync prediction drift
Refine VSyncDispatch::schedule implementation so that refining the prediction by small amounts would not lead to skipped callbacks. The current implementation did not account for a case where a valid vsync callback would be skipped. (exposed in unit testing). Like the rest of VSyncDispatch, this code is flagged off (ie, latent, not production code yet) Fixes: 145213786 Bug: 146050690 Test: 6 new unit tests, 3 unit test change Test: validation via systrace Change-Id: I400fc5e3c181b49ab237b0dd0da2a62e38522fa0
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