Return to previous RenderEngine behavior for protected buffers
This reverts to the old RenderEngine behavior of not keeping protected buffers bound as GPU textures. Doing so cause us to bind the buffer to a GPU texture every frame, but prevents us from exhausting the protected resources. Test: atest com.google.android.media.gts.WidevineDashPolicyTests Bug: 187870007 Change-Id: I5cc95d47fbc0bdfa239fe99dd479aef5c87c0495
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