SF: Do not duplicate fences per layer per frame
Convert the unique_fd of RenderEngineResult (and futures thereof) into sp<Fence> such that postFramebuffer does not duplicate release/present fences. Remove a few copies of shared futures/pointers with std::move. Bug: 232436803 Test: simpleperf (-33% cycles in sys_dup) Change-Id: Ia7c6c8333a712441f3612fb5c720ea2932799636
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