make GLConsumer's debug texture static
this is so that we don't burn a gralloc handle and a bit of memory per GLConsumer. Change-Id: I30c3e7ec45d7f1b5426aca8e06c7716870877706
Loading
Please register or sign in to comment
Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more
this is so that we don't burn a gralloc handle and a bit of memory per GLConsumer. Change-Id: I30c3e7ec45d7f1b5426aca8e06c7716870877706