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SurfaceFlinger: Rip out Input caching scheme.
A few weeks ago we implemented a scheme where we won't update InputWindowInfo if no windows with InputChannels are updated. However in preparation for an occlusion detection fix we will be sending input windows for all buffered surfaces (regardless of whether they have an InputChannel) to InputDispatcher. This means the caching scheme is effectively useless. Bug: 152064592 Test: Existing tests pass Change-Id: I49d0afa9ef6bd620c7632338a5dacca724bd46b8