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Commit 5ebe49f0 authored by Treehugger Robot's avatar Treehugger Robot Committed by Automerger Merge Worker
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Merge "GLConsumer: add HW_TEXTURE usage when create texture" am: 9c8c3be7 am: 14c911b4

Original change: https://android-review.googlesource.com/c/platform/frameworks/native/+/1842093

Change-Id: I564103fb48fc03bd860b206d6c5af0bd9c9fd002
parents e5f7aaff 14c911b4
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+1 −1
Original line number Diff line number Diff line
@@ -301,7 +301,7 @@ sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() {
        // continues to use it.
        sp<GraphicBuffer> buffer = new GraphicBuffer(
                kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
                GraphicBuffer::USAGE_SW_WRITE_RARELY,
                DEFAULT_USAGE_FLAGS | GraphicBuffer::USAGE_SW_WRITE_RARELY,
                "[GLConsumer debug texture]");
        uint32_t* bits;
        buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
+1 −1
Original line number Diff line number Diff line
@@ -191,7 +191,7 @@ sp<GraphicBuffer> EGLConsumer::getDebugTexImageBuffer() {
        // continues to use it.
        sp<GraphicBuffer> buffer =
                new GraphicBuffer(kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
                                  GraphicBuffer::USAGE_SW_WRITE_RARELY,
                                  DEFAULT_USAGE_FLAGS | GraphicBuffer::USAGE_SW_WRITE_RARELY,
                                  "[EGLConsumer debug texture]");
        uint32_t* bits;
        buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));