Loading libs/gui/GLConsumer.cpp +1 −1 Original line number Original line Diff line number Diff line Loading @@ -301,7 +301,7 @@ sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() { // continues to use it. // continues to use it. sp<GraphicBuffer> buffer = new GraphicBuffer( sp<GraphicBuffer> buffer = new GraphicBuffer( kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888, kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888, GraphicBuffer::USAGE_SW_WRITE_RARELY, DEFAULT_USAGE_FLAGS | GraphicBuffer::USAGE_SW_WRITE_RARELY, "[GLConsumer debug texture]"); "[GLConsumer debug texture]"); uint32_t* bits; uint32_t* bits; buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits)); buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits)); Loading libs/nativedisplay/surfacetexture/EGLConsumer.cpp +1 −1 Original line number Original line Diff line number Diff line Loading @@ -191,7 +191,7 @@ sp<GraphicBuffer> EGLConsumer::getDebugTexImageBuffer() { // continues to use it. // continues to use it. sp<GraphicBuffer> buffer = sp<GraphicBuffer> buffer = new GraphicBuffer(kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888, new GraphicBuffer(kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888, GraphicBuffer::USAGE_SW_WRITE_RARELY, DEFAULT_USAGE_FLAGS | GraphicBuffer::USAGE_SW_WRITE_RARELY, "[EGLConsumer debug texture]"); "[EGLConsumer debug texture]"); uint32_t* bits; uint32_t* bits; buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits)); buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits)); Loading Loading
libs/gui/GLConsumer.cpp +1 −1 Original line number Original line Diff line number Diff line Loading @@ -301,7 +301,7 @@ sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() { // continues to use it. // continues to use it. sp<GraphicBuffer> buffer = new GraphicBuffer( sp<GraphicBuffer> buffer = new GraphicBuffer( kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888, kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888, GraphicBuffer::USAGE_SW_WRITE_RARELY, DEFAULT_USAGE_FLAGS | GraphicBuffer::USAGE_SW_WRITE_RARELY, "[GLConsumer debug texture]"); "[GLConsumer debug texture]"); uint32_t* bits; uint32_t* bits; buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits)); buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits)); Loading
libs/nativedisplay/surfacetexture/EGLConsumer.cpp +1 −1 Original line number Original line Diff line number Diff line Loading @@ -191,7 +191,7 @@ sp<GraphicBuffer> EGLConsumer::getDebugTexImageBuffer() { // continues to use it. // continues to use it. sp<GraphicBuffer> buffer = sp<GraphicBuffer> buffer = new GraphicBuffer(kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888, new GraphicBuffer(kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888, GraphicBuffer::USAGE_SW_WRITE_RARELY, DEFAULT_USAGE_FLAGS | GraphicBuffer::USAGE_SW_WRITE_RARELY, "[EGLConsumer debug texture]"); "[EGLConsumer debug texture]"); uint32_t* bits; uint32_t* bits; buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits)); buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits)); Loading