SurfaceFlinger: Report stuck fences to client
It's ocassionally observed in traces that the GPU is hung resulting in fences failing to fire. This normally propagates back up as an ANR in dequeueBuffers or onFrameAvailable. The ANR might then pass from the app team, to the HWUI team, to the WM team, and then if we are lucky enough to get a trace, to the GPU team. In this CL we allow the client process to monitor this situation itself, and proactively trigger an ANR with a more useful and informative message than "stuck in dequeueBuffers" Bug: 216160569 Test: Existing tests pass Change-Id: I3ff93bf57d24268ac57734dfed2df185985ffe1f
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