[SurfaceFlinger] Callback to renderengine when erasing BLAST buffers
Otherwise we may leak if BufferStateLayer is destroyed first. Bug: 137514000 Test: Over 61 hours, ran: while [ true ]; do am start -n \ com.android.chrome/com.google.android.apps.chrome.Main \ http://m.youtube.com; sleep 10; input tap 740 740 ; sleep 10; input \ keyevent HOME; sleep 0.5; am force-stop com.android.chrome; sleep 0.5; \ done Test: Over >30 minutes: while [ true ]; do am start -n \ com.android.chrome/com.google.android.apps.chrome.Main \ http://m.youtube.com; sleep 10; input tap 740 740; \ sleep 1; content insert --uri content://settings/system --bind \ name:s:user_rotation --bind value:i:1; sleep 4; content insert --uri \ content://settings/system --bind name:s:user_rotation --bind value:i:0; \ sleep 5; input keyevent HOME; sleep 0.5; \ am force-stop com.android.chrome; sleep 0.5; done Test: CtsViewTestCases:ASurfaceControlTest Test: CtsViewTestCases:SurfaceControlTest Test: Transaction_test Change-Id: I743eb8bd9887d17e08b6f1b8e8ec5874359df175
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