Loading services/surfaceflinger/BufferQueueLayer.cpp +0 −2 Original line number Diff line number Diff line Loading @@ -307,8 +307,6 @@ status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t } uint64_t bufferID = mQueueItems[0].mGraphicBuffer->getId(); mFlinger->mTimeStats->setAcquireFence(layerId, currentFrameNumber, mQueueItems[0].mFenceTime); mFlinger->mFrameTracer->traceFence(layerId, bufferID, currentFrameNumber, mQueueItems[0].mFenceTime, FrameTracer::FrameEvent::ACQUIRE_FENCE); Loading services/surfaceflinger/Layer.cpp +2 −0 Original line number Diff line number Diff line Loading @@ -1370,6 +1370,8 @@ void Layer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps, if (newTimestamps) { mFlinger->mTimeStats->setPostTime(getSequence(), newTimestamps->frameNumber, getName().c_str(), newTimestamps->postedTime); mFlinger->mTimeStats->setAcquireFence(getSequence(), newTimestamps->frameNumber, newTimestamps->acquireFence); } Mutex::Autolock lock(mFrameEventHistoryMutex); Loading Loading
services/surfaceflinger/BufferQueueLayer.cpp +0 −2 Original line number Diff line number Diff line Loading @@ -307,8 +307,6 @@ status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t } uint64_t bufferID = mQueueItems[0].mGraphicBuffer->getId(); mFlinger->mTimeStats->setAcquireFence(layerId, currentFrameNumber, mQueueItems[0].mFenceTime); mFlinger->mFrameTracer->traceFence(layerId, bufferID, currentFrameNumber, mQueueItems[0].mFenceTime, FrameTracer::FrameEvent::ACQUIRE_FENCE); Loading
services/surfaceflinger/Layer.cpp +2 −0 Original line number Diff line number Diff line Loading @@ -1370,6 +1370,8 @@ void Layer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps, if (newTimestamps) { mFlinger->mTimeStats->setPostTime(getSequence(), newTimestamps->frameNumber, getName().c_str(), newTimestamps->postedTime); mFlinger->mTimeStats->setAcquireFence(getSequence(), newTimestamps->frameNumber, newTimestamps->acquireFence); } Mutex::Autolock lock(mFrameEventHistoryMutex); Loading