SurfaceFlinger: store fps instead of duration in LayerInfo
To get a better average of the content fps, we switch to store the momentarily fps rate instead of the refresh duration. For example: Frame#0 at 0ms Frame#1 at 100ms Frame#2 at 111ms Frame#3 at 122ms Average based on duration is AVERAGE(100, 11, 11) = 40.6ms (25fps) Average based on fps is AVERAGE(10, 90, 90) = 63fps Test: app launch Bug: 136558136 Change-Id: Icab848dd1f312498590f9735b8881ecdf0d24113
Loading
Please register or sign in to comment