Loading libs/renderengine/skia/filters/BlurFilter.cpp +10 −10 Original line number Diff line number Diff line Loading @@ -39,14 +39,14 @@ BlurFilter::BlurFilter() { uniform float2 in_maxSizeXY; half4 main(float2 xy) { half4 c = sample(input, xy); c += sample(input, float2( clamp( in_blurOffset.x + xy.x, 0, in_maxSizeXY.x), half4 c = input.eval(xy); c += input.eval(float2(clamp( in_blurOffset.x + xy.x, 0, in_maxSizeXY.x), clamp( in_blurOffset.y + xy.y, 0, in_maxSizeXY.y))); c += sample(input, float2( clamp( in_blurOffset.x + xy.x, 0, in_maxSizeXY.x), c += input.eval(float2(clamp( in_blurOffset.x + xy.x, 0, in_maxSizeXY.x), clamp(-in_blurOffset.y + xy.y, 0, in_maxSizeXY.y))); c += sample(input, float2( clamp( -in_blurOffset.x + xy.x, 0, in_maxSizeXY.x), c += input.eval(float2(clamp(-in_blurOffset.x + xy.x, 0, in_maxSizeXY.x), clamp( in_blurOffset.y + xy.y, 0, in_maxSizeXY.y))); c += sample(input, float2( clamp( -in_blurOffset.x + xy.x, 0, in_maxSizeXY.x), c += input.eval(float2(clamp(-in_blurOffset.x + xy.x, 0, in_maxSizeXY.x), clamp(-in_blurOffset.y + xy.y, 0, in_maxSizeXY.y))); return half4(c.rgb * 0.2, 1.0); Loading @@ -65,7 +65,7 @@ BlurFilter::BlurFilter() { uniform float mixFactor; half4 main(float2 xy) { return half4(mix(sample(originalInput, xy), sample(blurredInput, xy), mixFactor)); return half4(mix(originalInput.eval(xy), blurredInput.eval(xy), mixFactor)); } )"); Loading libs/renderengine/skia/filters/LinearEffect.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -391,7 +391,7 @@ static void generateEffectiveOOTF(bool undoPremultipliedAlpha, SkString& shader) shader.append(R"( uniform shader input; half4 main(float2 xy) { float4 c = float4(sample(input, xy)); float4 c = float4(input.eval(xy)); )"); if (undoPremultipliedAlpha) { shader.append(R"( Loading libs/renderengine/skia/filters/StretchShaderFactory.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -184,7 +184,7 @@ static const SkString stretchShader = SkString(R"( ); coord.x = (outU - uScrollX) * viewportWidth; coord.y = (outV - uScrollY) * viewportHeight; return sample(uContentTexture, coord); return uContentTexture.eval(coord); })"); const float INTERPOLATION_STRENGTH_VALUE = 0.7f; Loading Loading
libs/renderengine/skia/filters/BlurFilter.cpp +10 −10 Original line number Diff line number Diff line Loading @@ -39,14 +39,14 @@ BlurFilter::BlurFilter() { uniform float2 in_maxSizeXY; half4 main(float2 xy) { half4 c = sample(input, xy); c += sample(input, float2( clamp( in_blurOffset.x + xy.x, 0, in_maxSizeXY.x), half4 c = input.eval(xy); c += input.eval(float2(clamp( in_blurOffset.x + xy.x, 0, in_maxSizeXY.x), clamp( in_blurOffset.y + xy.y, 0, in_maxSizeXY.y))); c += sample(input, float2( clamp( in_blurOffset.x + xy.x, 0, in_maxSizeXY.x), c += input.eval(float2(clamp( in_blurOffset.x + xy.x, 0, in_maxSizeXY.x), clamp(-in_blurOffset.y + xy.y, 0, in_maxSizeXY.y))); c += sample(input, float2( clamp( -in_blurOffset.x + xy.x, 0, in_maxSizeXY.x), c += input.eval(float2(clamp(-in_blurOffset.x + xy.x, 0, in_maxSizeXY.x), clamp( in_blurOffset.y + xy.y, 0, in_maxSizeXY.y))); c += sample(input, float2( clamp( -in_blurOffset.x + xy.x, 0, in_maxSizeXY.x), c += input.eval(float2(clamp(-in_blurOffset.x + xy.x, 0, in_maxSizeXY.x), clamp(-in_blurOffset.y + xy.y, 0, in_maxSizeXY.y))); return half4(c.rgb * 0.2, 1.0); Loading @@ -65,7 +65,7 @@ BlurFilter::BlurFilter() { uniform float mixFactor; half4 main(float2 xy) { return half4(mix(sample(originalInput, xy), sample(blurredInput, xy), mixFactor)); return half4(mix(originalInput.eval(xy), blurredInput.eval(xy), mixFactor)); } )"); Loading
libs/renderengine/skia/filters/LinearEffect.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -391,7 +391,7 @@ static void generateEffectiveOOTF(bool undoPremultipliedAlpha, SkString& shader) shader.append(R"( uniform shader input; half4 main(float2 xy) { float4 c = float4(sample(input, xy)); float4 c = float4(input.eval(xy)); )"); if (undoPremultipliedAlpha) { shader.append(R"( Loading
libs/renderengine/skia/filters/StretchShaderFactory.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -184,7 +184,7 @@ static const SkString stretchShader = SkString(R"( ); coord.x = (outU - uScrollX) * viewportWidth; coord.y = (outV - uScrollY) * viewportHeight; return sample(uContentTexture, coord); return uContentTexture.eval(coord); })"); const float INTERPOLATION_STRENGTH_VALUE = 0.7f; Loading