Loading libs/hwui/tests/common/TestUtils.cpp +9 −6 Original line number Diff line number Diff line Loading @@ -42,17 +42,20 @@ SkColor TestUtils::interpolateColor(float fraction, SkColor start, SkColor end) sp<DeferredLayerUpdater> TestUtils::createTextureLayerUpdater( renderthread::RenderThread& renderThread, uint32_t width, uint32_t height, std::function<void(Matrix4*)> transformSetupCallback) { const SkMatrix& transform) { Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState()); sp<DeferredLayerUpdater> layerUpdater = new DeferredLayerUpdater(layer); layerUpdater->setSize(width, height); layerUpdater->setTransform(&transform); // updateLayer so it's ready to draw bool isOpaque = true; bool forceFilter = true; GLenum renderTarget = GL_TEXTURE_EXTERNAL_OES; Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState()); LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, forceFilter, renderTarget, Matrix4::identity().data); transformSetupCallback(&(layer->getTransform())); sp<DeferredLayerUpdater> layerUpdater = new DeferredLayerUpdater(layer); return layerUpdater; } Loading libs/hwui/tests/common/TestUtils.h +1 −1 Original line number Diff line number Diff line Loading @@ -122,7 +122,7 @@ public: static sp<DeferredLayerUpdater> createTextureLayerUpdater( renderthread::RenderThread& renderThread, uint32_t width, uint32_t height, std::function<void(Matrix4*)> transformSetupCallback); const SkMatrix& transform); template<class CanvasType> static std::unique_ptr<DisplayList> createDisplayList(int width, int height, Loading libs/hwui/tests/unit/FrameBuilderTests.cpp +1 −3 Original line number Diff line number Diff line Loading @@ -387,9 +387,7 @@ RENDERTHREAD_TEST(FrameBuilder, textureLayer) { }; auto layerUpdater = TestUtils::createTextureLayerUpdater(renderThread, 100, 100, [](Matrix4* transform) { transform->loadTranslate(5, 5, 0); }); SkMatrix::MakeTrans(5, 5)); auto node = TestUtils::createNode(0, 0, 200, 200, [&layerUpdater](RenderProperties& props, RecordingCanvas& canvas) { Loading Loading
libs/hwui/tests/common/TestUtils.cpp +9 −6 Original line number Diff line number Diff line Loading @@ -42,17 +42,20 @@ SkColor TestUtils::interpolateColor(float fraction, SkColor start, SkColor end) sp<DeferredLayerUpdater> TestUtils::createTextureLayerUpdater( renderthread::RenderThread& renderThread, uint32_t width, uint32_t height, std::function<void(Matrix4*)> transformSetupCallback) { const SkMatrix& transform) { Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState()); sp<DeferredLayerUpdater> layerUpdater = new DeferredLayerUpdater(layer); layerUpdater->setSize(width, height); layerUpdater->setTransform(&transform); // updateLayer so it's ready to draw bool isOpaque = true; bool forceFilter = true; GLenum renderTarget = GL_TEXTURE_EXTERNAL_OES; Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState()); LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, forceFilter, renderTarget, Matrix4::identity().data); transformSetupCallback(&(layer->getTransform())); sp<DeferredLayerUpdater> layerUpdater = new DeferredLayerUpdater(layer); return layerUpdater; } Loading
libs/hwui/tests/common/TestUtils.h +1 −1 Original line number Diff line number Diff line Loading @@ -122,7 +122,7 @@ public: static sp<DeferredLayerUpdater> createTextureLayerUpdater( renderthread::RenderThread& renderThread, uint32_t width, uint32_t height, std::function<void(Matrix4*)> transformSetupCallback); const SkMatrix& transform); template<class CanvasType> static std::unique_ptr<DisplayList> createDisplayList(int width, int height, Loading
libs/hwui/tests/unit/FrameBuilderTests.cpp +1 −3 Original line number Diff line number Diff line Loading @@ -387,9 +387,7 @@ RENDERTHREAD_TEST(FrameBuilder, textureLayer) { }; auto layerUpdater = TestUtils::createTextureLayerUpdater(renderThread, 100, 100, [](Matrix4* transform) { transform->loadTranslate(5, 5, 0); }); SkMatrix::MakeTrans(5, 5)); auto node = TestUtils::createNode(0, 0, 200, 200, [&layerUpdater](RenderProperties& props, RecordingCanvas& canvas) { Loading