Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 243e85b2 authored by Chris Craik's avatar Chris Craik
Browse files

Fix TextureLayer test

Fixes: 27823158

Change-Id: Ifed0d6119349662a23899935bfe5f3bacb361617
parent 1f6bdbca
Loading
Loading
Loading
Loading
+9 −6
Original line number Original line Diff line number Diff line
@@ -42,17 +42,20 @@ SkColor TestUtils::interpolateColor(float fraction, SkColor start, SkColor end)


sp<DeferredLayerUpdater> TestUtils::createTextureLayerUpdater(
sp<DeferredLayerUpdater> TestUtils::createTextureLayerUpdater(
        renderthread::RenderThread& renderThread, uint32_t width, uint32_t height,
        renderthread::RenderThread& renderThread, uint32_t width, uint32_t height,
        std::function<void(Matrix4*)> transformSetupCallback) {
        const SkMatrix& transform) {
    Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState());

    sp<DeferredLayerUpdater> layerUpdater = new DeferredLayerUpdater(layer);
    layerUpdater->setSize(width, height);
    layerUpdater->setTransform(&transform);

    // updateLayer so it's ready to draw
    bool isOpaque = true;
    bool isOpaque = true;
    bool forceFilter = true;
    bool forceFilter = true;
    GLenum renderTarget = GL_TEXTURE_EXTERNAL_OES;
    GLenum renderTarget = GL_TEXTURE_EXTERNAL_OES;

    Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState());
    LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, forceFilter,
    LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, forceFilter,
    renderTarget, Matrix4::identity().data);
    renderTarget, Matrix4::identity().data);
    transformSetupCallback(&(layer->getTransform()));


    sp<DeferredLayerUpdater> layerUpdater = new DeferredLayerUpdater(layer);
    return layerUpdater;
    return layerUpdater;
}
}


+1 −1
Original line number Original line Diff line number Diff line
@@ -122,7 +122,7 @@ public:


    static sp<DeferredLayerUpdater> createTextureLayerUpdater(
    static sp<DeferredLayerUpdater> createTextureLayerUpdater(
            renderthread::RenderThread& renderThread, uint32_t width, uint32_t height,
            renderthread::RenderThread& renderThread, uint32_t width, uint32_t height,
            std::function<void(Matrix4*)> transformSetupCallback);
            const SkMatrix& transform);


    template<class CanvasType>
    template<class CanvasType>
    static std::unique_ptr<DisplayList> createDisplayList(int width, int height,
    static std::unique_ptr<DisplayList> createDisplayList(int width, int height,
+1 −3
Original line number Original line Diff line number Diff line
@@ -387,9 +387,7 @@ RENDERTHREAD_TEST(FrameBuilder, textureLayer) {
    };
    };


    auto layerUpdater = TestUtils::createTextureLayerUpdater(renderThread, 100, 100,
    auto layerUpdater = TestUtils::createTextureLayerUpdater(renderThread, 100, 100,
            [](Matrix4* transform) {
            SkMatrix::MakeTrans(5, 5));
        transform->loadTranslate(5, 5, 0);
    });


    auto node = TestUtils::createNode(0, 0, 200, 200,
    auto node = TestUtils::createNode(0, 0, 200, 200,
            [&layerUpdater](RenderProperties& props, RecordingCanvas& canvas) {
            [&layerUpdater](RenderProperties& props, RecordingCanvas& canvas) {