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Commit f617da03 authored by Joe Fernandez's avatar Joe Fernandez Committed by Android Git Automerger
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am 2cc44f2a: am 6dc5d683: docs: Android L release fixes

* commit '2cc44f2a':
  docs: Android L release fixes
parents 1f5d55d1 2cc44f2a
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@@ -426,12 +426,9 @@ the persistence behavior, use the
<a href="{@docRoot}reference/android/R.attr.html#persistableMode">android:persistableMode</a>
<a href="{@docRoot}reference/android/R.attr.html#persistableMode">android:persistableMode</a>
attribute. You can also change
attribute. You can also change
the visual properties of an activity in the recents screen, such as the
the visual properties of an activity in the recents screen, such as the
activity’s color, label, and icon. To do this, make sure the
activity’s color, label, and icon, by calling the
<a href="{@docRoot}reference/android/R.attr.html#relinquishTaskIdentity">android:relinquishTaskIdentity</a>
attribute of the task’s root activity is set
to {@code true}. You can then use the
{@link android.app.Activity#setTaskDescription(android.app.ActivityManager.TaskDescription) setTaskDescription()}
{@link android.app.Activity#setTaskDescription(android.app.ActivityManager.TaskDescription) setTaskDescription()}
method to set its appearance properties.</p>
method.</p>


<h3 id="WebView">WebView updates</h3>
<h3 id="WebView">WebView updates</h3>
<p>Android 5.0 updates the {@link android.webkit.WebView}
<p>Android 5.0 updates the {@link android.webkit.WebView}
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@@ -172,7 +172,7 @@ video apps and games to display smooth synchronized content.</p>


<div class="figure" style="width:350px; margin:0 0 0 60px">
<div class="figure" style="width:350px; margin:0 0 0 60px">
<img src="{@docRoot}images/versions/rivalknights.png" style="float:right;" width="350" height="525" />
<img src="{@docRoot}images/versions/rivalknights.png" style="float:right;" width="350" height="525" />
<p class="img-caption">Gameloft's Rival Knights uses ASTC from AEP and Compute Shaders from ES 3.1 to deliver HDR Bloom effects and provide more graphical detail.</p>
<p class="img-caption">Gameloft's Rival Knights uses ASTC (Adaptive Scalable Texture Compression) from AEP and Compute Shaders from ES 3.1 to deliver HDR (High Dynamic Range) Bloom effects and provide more graphical detail.</p>
</div>
</div>


<p>Android 5.0 also introduces the <strong>Android Extension Pack</strong> (AEP), a set of OpenGL ES extensions that give you access to features like tessellation shaders, geometry shaders, ASTC texture compression, per-sample interpolation and shading, and other advanced rendering capabilities. With AEP you can deliver high-performance graphics across a range of GPUs.</p>
<p>Android 5.0 also introduces the <strong>Android Extension Pack</strong> (AEP), a set of OpenGL ES extensions that give you access to features like tessellation shaders, geometry shaders, ASTC texture compression, per-sample interpolation and shading, and other advanced rendering capabilities. With AEP you can deliver high-performance graphics across a range of GPUs.</p>