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Commit 6dc5d683 authored by Joe Fernandez's avatar Joe Fernandez
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docs: Android L release fixes

- L Highlights fixes
b/18029526
- L API Overview fixes
b/18034482

Change-Id: I2e93ece18748c15a8fe10749e75008bf5ed9a7c0
parent 09cce6f5
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@@ -426,12 +426,9 @@ the persistence behavior, use the
<a href="{@docRoot}reference/android/R.attr.html#persistableMode">android:persistableMode</a>
attribute. You can also change
the visual properties of an activity in the recents screen, such as the
activity’s color, label, and icon. To do this, make sure the
<a href="{@docRoot}reference/android/R.attr.html#relinquishTaskIdentity">android:relinquishTaskIdentity</a>
attribute of the task’s root activity is set
to {@code true}. You can then use the
activity’s color, label, and icon, by calling the
{@link android.app.Activity#setTaskDescription(android.app.ActivityManager.TaskDescription) setTaskDescription()}
method to set its appearance properties.</p>
method.</p>

<h3 id="WebView">WebView updates</h3>
<p>Android 5.0 updates the {@link android.webkit.WebView}
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@@ -172,7 +172,7 @@ video apps and games to display smooth synchronized content.</p>

<div class="figure" style="width:350px; margin:0 0 0 60px">
<img src="{@docRoot}images/versions/rivalknights.png" style="float:right;" width="350" height="525" />
<p class="img-caption">Gameloft's Rival Knights uses ASTC from AEP and Compute Shaders from ES 3.1 to deliver HDR Bloom effects and provide more graphical detail.</p>
<p class="img-caption">Gameloft's Rival Knights uses ASTC (Adaptive Scalable Texture Compression) from AEP and Compute Shaders from ES 3.1 to deliver HDR (High Dynamic Range) Bloom effects and provide more graphical detail.</p>
</div>

<p>Android 5.0 also introduces the <strong>Android Extension Pack</strong> (AEP), a set of OpenGL ES extensions that give you access to features like tessellation shaders, geometry shaders, ASTC texture compression, per-sample interpolation and shading, and other advanced rendering capabilities. With AEP you can deliver high-performance graphics across a range of GPUs.</p>