Change approach for windowPositionLostRT
Bug: 29547000 Instead of shifting the window off screen fall back to the UI-thread calculated values. This fixes a race issue around tear-down where we stop drawing long before our window is actually no longer visible, as well as fixes a funky issue with PRESERVE_GEOMETRY during first draw. Change-Id: I792d1966f5aaee1e703295ae79166c723b97a1dc
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