Loading media/java/android/media/AudioTrack.java +11 −11 Original line number Diff line number Diff line Loading @@ -1784,9 +1784,9 @@ public class AudioTrack implements AudioRouting * Note that the actual playback of this data might occur after this function returns. * * @param audioData the array that holds the data to play. * @param offsetInBytes the offset expressed in bytes in audioData where the data to play * @param offsetInBytes the offset expressed in bytes in audioData where the data to write * starts. * @param sizeInBytes the number of bytes to read in audioData after the offset. * @param sizeInBytes the number of bytes to write in audioData after the offset. * @return zero or the positive number of bytes that were written, or * {@link #ERROR_INVALID_OPERATION} * if the track isn't properly initialized, or {@link #ERROR_BAD_VALUE} if Loading Loading @@ -1821,9 +1821,9 @@ public class AudioTrack implements AudioRouting * Note that the actual playback of this data might occur after this function returns. * * @param audioData the array that holds the data to play. * @param offsetInBytes the offset expressed in bytes in audioData where the data to play * @param offsetInBytes the offset expressed in bytes in audioData where the data to write * starts. * @param sizeInBytes the number of bytes to read in audioData after the offset. * @param sizeInBytes the number of bytes to write in audioData after the offset. * @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no * effect in static mode. * <br>With {@link #WRITE_BLOCKING}, the write will block until all data has been written Loading Loading @@ -1920,8 +1920,8 @@ public class AudioTrack implements AudioRouting * In static buffer mode, copies the data to the buffer starting at offset 0. * Note that the actual playback of this data might occur after this function returns. * * @param audioData the array that holds the data to play. * @param offsetInShorts the offset expressed in shorts in audioData where the data to play * @param audioData the array that holds the data to write. * @param offsetInShorts the offset expressed in shorts in audioData where the data to write * starts. * @param sizeInShorts the number of shorts to read in audioData after the offset. * @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no Loading Loading @@ -1987,7 +1987,7 @@ public class AudioTrack implements AudioRouting * and the write mode is ignored. * Note that the actual playback of this data might occur after this function returns. * * @param audioData the array that holds the data to play. * @param audioData the array that holds the data to write. * The implementation does not clip for sample values within the nominal range * [-1.0f, 1.0f], provided that all gains in the audio pipeline are * less than or equal to unity (1.0f), and in the absence of post-processing effects Loading @@ -1998,8 +1998,8 @@ public class AudioTrack implements AudioRouting * and later processing in the audio path. Therefore applications are encouraged * to provide samples values within the nominal range. * @param offsetInFloats the offset, expressed as a number of floats, * in audioData where the data to play starts. * @param sizeInFloats the number of floats to read in audioData after the offset. * in audioData where the data to write starts. * @param sizeInFloats the number of floats to write in audioData after the offset. * @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no * effect in static mode. * <br>With {@link #WRITE_BLOCKING}, the write will block until all data has been written Loading Loading @@ -2070,7 +2070,7 @@ public class AudioTrack implements AudioRouting * and the write mode is ignored. * Note that the actual playback of this data might occur after this function returns. * * @param audioData the buffer that holds the data to play, starting at the position reported * @param audioData the buffer that holds the data to write, starting at the position reported * by <code>audioData.position()</code>. * <BR>Note that upon return, the buffer position (<code>audioData.position()</code>) will * have been advanced to reflect the amount of data that was successfully written to Loading Loading @@ -2137,7 +2137,7 @@ public class AudioTrack implements AudioRouting /** * Writes the audio data to the audio sink for playback in streaming mode on a HW_AV_SYNC track. * The blocking behavior will depend on the write mode. * @param audioData the buffer that holds the data to play, starting at the position reported * @param audioData the buffer that holds the data to write, starting at the position reported * by <code>audioData.position()</code>. * <BR>Note that upon return, the buffer position (<code>audioData.position()</code>) will * have been advanced to reflect the amount of data that was successfully written to Loading Loading
media/java/android/media/AudioTrack.java +11 −11 Original line number Diff line number Diff line Loading @@ -1784,9 +1784,9 @@ public class AudioTrack implements AudioRouting * Note that the actual playback of this data might occur after this function returns. * * @param audioData the array that holds the data to play. * @param offsetInBytes the offset expressed in bytes in audioData where the data to play * @param offsetInBytes the offset expressed in bytes in audioData where the data to write * starts. * @param sizeInBytes the number of bytes to read in audioData after the offset. * @param sizeInBytes the number of bytes to write in audioData after the offset. * @return zero or the positive number of bytes that were written, or * {@link #ERROR_INVALID_OPERATION} * if the track isn't properly initialized, or {@link #ERROR_BAD_VALUE} if Loading Loading @@ -1821,9 +1821,9 @@ public class AudioTrack implements AudioRouting * Note that the actual playback of this data might occur after this function returns. * * @param audioData the array that holds the data to play. * @param offsetInBytes the offset expressed in bytes in audioData where the data to play * @param offsetInBytes the offset expressed in bytes in audioData where the data to write * starts. * @param sizeInBytes the number of bytes to read in audioData after the offset. * @param sizeInBytes the number of bytes to write in audioData after the offset. * @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no * effect in static mode. * <br>With {@link #WRITE_BLOCKING}, the write will block until all data has been written Loading Loading @@ -1920,8 +1920,8 @@ public class AudioTrack implements AudioRouting * In static buffer mode, copies the data to the buffer starting at offset 0. * Note that the actual playback of this data might occur after this function returns. * * @param audioData the array that holds the data to play. * @param offsetInShorts the offset expressed in shorts in audioData where the data to play * @param audioData the array that holds the data to write. * @param offsetInShorts the offset expressed in shorts in audioData where the data to write * starts. * @param sizeInShorts the number of shorts to read in audioData after the offset. * @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no Loading Loading @@ -1987,7 +1987,7 @@ public class AudioTrack implements AudioRouting * and the write mode is ignored. * Note that the actual playback of this data might occur after this function returns. * * @param audioData the array that holds the data to play. * @param audioData the array that holds the data to write. * The implementation does not clip for sample values within the nominal range * [-1.0f, 1.0f], provided that all gains in the audio pipeline are * less than or equal to unity (1.0f), and in the absence of post-processing effects Loading @@ -1998,8 +1998,8 @@ public class AudioTrack implements AudioRouting * and later processing in the audio path. Therefore applications are encouraged * to provide samples values within the nominal range. * @param offsetInFloats the offset, expressed as a number of floats, * in audioData where the data to play starts. * @param sizeInFloats the number of floats to read in audioData after the offset. * in audioData where the data to write starts. * @param sizeInFloats the number of floats to write in audioData after the offset. * @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no * effect in static mode. * <br>With {@link #WRITE_BLOCKING}, the write will block until all data has been written Loading Loading @@ -2070,7 +2070,7 @@ public class AudioTrack implements AudioRouting * and the write mode is ignored. * Note that the actual playback of this data might occur after this function returns. * * @param audioData the buffer that holds the data to play, starting at the position reported * @param audioData the buffer that holds the data to write, starting at the position reported * by <code>audioData.position()</code>. * <BR>Note that upon return, the buffer position (<code>audioData.position()</code>) will * have been advanced to reflect the amount of data that was successfully written to Loading Loading @@ -2137,7 +2137,7 @@ public class AudioTrack implements AudioRouting /** * Writes the audio data to the audio sink for playback in streaming mode on a HW_AV_SYNC track. * The blocking behavior will depend on the write mode. * @param audioData the buffer that holds the data to play, starting at the position reported * @param audioData the buffer that holds the data to write, starting at the position reported * by <code>audioData.position()</code>. * <BR>Note that upon return, the buffer position (<code>audioData.position()</code>) will * have been advanced to reflect the amount of data that was successfully written to Loading