Loading cmds/bootanimation/BootAnimation.cpp +6 −2 Original line number Diff line number Diff line Loading @@ -839,8 +839,12 @@ bool BootAnimation::playAnimation(const Animation& animation) break; } // free the textures for this part } // Free textures created for looping parts now that the animation is done. for (const Animation::Part& part : animation.parts) { if (part.count != 1) { const size_t fcount = part.frames.size(); for (size_t j = 0; j < fcount; j++) { const Animation::Frame& frame(part.frames[j]); glDeleteTextures(1, &frame.tid); Loading Loading
cmds/bootanimation/BootAnimation.cpp +6 −2 Original line number Diff line number Diff line Loading @@ -839,8 +839,12 @@ bool BootAnimation::playAnimation(const Animation& animation) break; } // free the textures for this part } // Free textures created for looping parts now that the animation is done. for (const Animation::Part& part : animation.parts) { if (part.count != 1) { const size_t fcount = part.frames.size(); for (size_t j = 0; j < fcount; j++) { const Animation::Frame& frame(part.frames[j]); glDeleteTextures(1, &frame.tid); Loading