Fix clean-up order when player crashes
If the player crashes, its binder death will trigger some clean-up. There was a bug in the clean-up code though since the clean-up routines on these objects can also remove themselves from the iterating list. This reverses the iteration order. Bug: 304929146 Test: crash sysui with >1 queued transitions Change-Id: Icbee54a6f72ee110216fc11ea88b8ef93e3a9c0e
Loading
Please register or sign in to comment