Starting new transition cancels running transition
The behavior of running a transition is janky and unpredictable, when there is already a transition running on the same scene root. Usually, the new transition simply jumps to the end values, or jumps to the start values for that transition and animates from there. A better approach is to cancel any running transition first, the start the new transition from that point. Even better would be to blend old/new transitions, or at least adjust the animation timing according to where/when the previous transition stopped. In the meantime, this fix is at least better than the previous approach of ignoring running transitions. Change-Id: I4f5fabb55f6454f1e9d66589a9a7c36f9fc013fb
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