Add common infrastructure for defining a Scene
Define a simple DSL for defining a scene of SurfaceControls.
For example:
val rootScene = scene {
content { data ->
// Make a RenderNode
}
...
// Add more child scenes
scene {
...
}
...
}
Internally, a Scene will build a tree of SurfaceControls and push
content to the display.
Bug: 405591499
Flag: EXEMPT test only
Test: apk runs locally
Change-Id: I9e6ebf9d32967e21a45fc9e3a1f4a71866062a7b
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