Fix bug in AssetAtlas packing loop
There is a bug in AssetAtlasService that it always choose the MAX_SIZE as height. The for loop of height calculation starts from MAX_SIZE and breaks when it finds a working texture. This means the height loop will always break for the initial value. Reording the loop optimize the algorithm to find a smaller atlas texture. The MIN_SIZE is also changed to 512 for fewer assets case. Bug: 26429912 Change-Id: Ic0b2396e9697c417a24f81ec792f8a8af53915ad
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