Change cancel/end behavior of animations to be synchronous
Previously, cancel() and end() calls would simply log a message to be handled later by the animation handler. This caused problems with coordinating complex animations, where some start() events for future animations would occur before end() events for animations already completed. The change is to make these events synchronous (and require them to be called from the appropriate thread), simplifying the code and the usage. Also, fixed various timing and event bugs in AnimatorSet, and removed the getter/setter properties from ObjectAnimator, since an earlier change makes these properties undesirable (because the code will use a faster JNI approach instead of reflection when it can). Change-Id: I05c16645c2a31a92048a6031ddb126eb4312a946
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