fix(force invert): fix white-on-white text when text is drawn against a fill...
fix(force invert): fix white-on-white text when text is drawn against a fill rect in the same RenderNode This fixes issues with custom Views that draw background and text in the same View/RenderNode. Instead of trying to force the individual paints to be dark, we simply invert the whole view. Adds a new hasFill() member to DisplayList and Canvas so that we record when the RenderNode has a call that fills the background. Also adds a new Container usage hint type, for this exact situation. Bug: 282821643 Bug: 293883260 Test: RenderNodeTests.cpp: mmm -j8 frameworks/base/libs/hwui && adb push $ANDROID_PRODUCT_OUT/data/nativetest/hwui_unit_tests/hwui_unit_tests /data/nativetest/hwui_unit_tests/hwui_unit_tests && adb shell /data/nativetest/hwui_unit_tests/hwui_unit_tests Change-Id: Ia0fe9c739bf07c1f3a8508d3f295a1dc54ee48f9
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