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Commit e0b3b959 authored by Shan Huang's avatar Shan Huang Committed by Automerger Merge Worker
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Merge "Move boot color sysprop parsing to after loading zips." into sc-qpr1-dev am: a1c0f6dd

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/15600978

Change-Id: Iaf81ba285283aafcbffaf592b978d675a203006a
parents 92ec5e82 a1c0f6dd
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+25 −22
Original line number Diff line number Diff line
@@ -729,22 +729,6 @@ void BootAnimation::initShaders() {
    glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs);
    glEnableVertexAttribArray(uvLocation);

    if (dynamicColoringEnabled) {
        glUseProgram(mImageShader);
        SLOGI("[BootAnimation] Dynamically coloring boot animation.");
        for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) {
            float *startColor = mAnimation->startColors[i];
            float *endColor = mAnimation->endColors[i];
            glUniform4f(glGetUniformLocation(mImageShader,
                (U_START_COLOR_PREFIX + std::to_string(i)).c_str()),
                startColor[0], startColor[1], startColor[2], 1 /* alpha */);
            glUniform4f(glGetUniformLocation(mImageShader,
                (U_END_COLOR_PREFIX + std::to_string(i)).c_str()),
                endColor[0], endColor[1], endColor[2], 1 /* alpha */);
        }
        mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS);
    }

    // Initialize text shader.
    mTextShader = linkShader(vertexShader, textFragmentShader);
    positionLocation = glGetAttribLocation(mTextShader, A_POSITION);
@@ -1180,12 +1164,6 @@ bool BootAnimation::parseAnimationDesc(Animation& animation) {
        s = ++endl;
    }

    for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) {
        parseColorDecimalString(
            android::base::GetProperty("persist.bootanim.color" + std::to_string(i + 1), ""),
            animation.endColors[i], animation.startColors[i]);
    }

    return true;
}

@@ -1362,6 +1340,10 @@ bool BootAnimation::movie() {
        mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL);
    }

    if (mAnimation != nullptr && mAnimation->dynamicColoringEnabled) {
        initDynamicColors();
    }

    playAnimation(*mAnimation);

    if (mTimeCheckThread != nullptr) {
@@ -1415,6 +1397,27 @@ void BootAnimation::drawTexturedQuad(float xStart, float yStart, float width, fl
        sizeof(quadPositions) / sizeof(quadPositions[0]) / 2);
}

void BootAnimation::initDynamicColors() {
    for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) {
        parseColorDecimalString(
            android::base::GetProperty("persist.bootanim.color" + std::to_string(i + 1), ""),
            mAnimation->endColors[i], mAnimation->startColors[i]);
    }
    glUseProgram(mImageShader);
    SLOGI("[BootAnimation] Dynamically coloring boot animation.");
    for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) {
        float *startColor = mAnimation->startColors[i];
        float *endColor = mAnimation->endColors[i];
        glUniform4f(glGetUniformLocation(mImageShader,
            (U_START_COLOR_PREFIX + std::to_string(i)).c_str()),
            startColor[0], startColor[1], startColor[2], 1 /* alpha */);
        glUniform4f(glGetUniformLocation(mImageShader,
            (U_END_COLOR_PREFIX + std::to_string(i)).c_str()),
            endColor[0], endColor[1], endColor[2], 1 /* alpha */);
    }
    mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS);
}

bool BootAnimation::playAnimation(const Animation& animation) {
    const size_t pcount = animation.parts.size();
    nsecs_t frameDuration = s2ns(1) / animation.fps;
+1 −0
Original line number Diff line number Diff line
@@ -204,6 +204,7 @@ private:
    void checkExit();

    void handleViewport(nsecs_t timestep);
    void initDynamicColors();

    sp<SurfaceComposerClient>       mSession;
    AssetManager mAssets;