Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit a1c0f6dd authored by Shan Huang's avatar Shan Huang Committed by Android (Google) Code Review
Browse files

Merge "Move boot color sysprop parsing to after loading zips." into sc-qpr1-dev

parents a1421cf6 a1f7a71c
Loading
Loading
Loading
Loading
+25 −22
Original line number Diff line number Diff line
@@ -729,22 +729,6 @@ void BootAnimation::initShaders() {
    glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs);
    glEnableVertexAttribArray(uvLocation);

    if (dynamicColoringEnabled) {
        glUseProgram(mImageShader);
        SLOGI("[BootAnimation] Dynamically coloring boot animation.");
        for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) {
            float *startColor = mAnimation->startColors[i];
            float *endColor = mAnimation->endColors[i];
            glUniform4f(glGetUniformLocation(mImageShader,
                (U_START_COLOR_PREFIX + std::to_string(i)).c_str()),
                startColor[0], startColor[1], startColor[2], 1 /* alpha */);
            glUniform4f(glGetUniformLocation(mImageShader,
                (U_END_COLOR_PREFIX + std::to_string(i)).c_str()),
                endColor[0], endColor[1], endColor[2], 1 /* alpha */);
        }
        mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS);
    }

    // Initialize text shader.
    mTextShader = linkShader(vertexShader, textFragmentShader);
    positionLocation = glGetAttribLocation(mTextShader, A_POSITION);
@@ -1180,12 +1164,6 @@ bool BootAnimation::parseAnimationDesc(Animation& animation) {
        s = ++endl;
    }

    for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) {
        parseColorDecimalString(
            android::base::GetProperty("persist.bootanim.color" + std::to_string(i + 1), ""),
            animation.endColors[i], animation.startColors[i]);
    }

    return true;
}

@@ -1362,6 +1340,10 @@ bool BootAnimation::movie() {
        mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL);
    }

    if (mAnimation != nullptr && mAnimation->dynamicColoringEnabled) {
        initDynamicColors();
    }

    playAnimation(*mAnimation);

    if (mTimeCheckThread != nullptr) {
@@ -1415,6 +1397,27 @@ void BootAnimation::drawTexturedQuad(float xStart, float yStart, float width, fl
        sizeof(quadPositions) / sizeof(quadPositions[0]) / 2);
}

void BootAnimation::initDynamicColors() {
    for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) {
        parseColorDecimalString(
            android::base::GetProperty("persist.bootanim.color" + std::to_string(i + 1), ""),
            mAnimation->endColors[i], mAnimation->startColors[i]);
    }
    glUseProgram(mImageShader);
    SLOGI("[BootAnimation] Dynamically coloring boot animation.");
    for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) {
        float *startColor = mAnimation->startColors[i];
        float *endColor = mAnimation->endColors[i];
        glUniform4f(glGetUniformLocation(mImageShader,
            (U_START_COLOR_PREFIX + std::to_string(i)).c_str()),
            startColor[0], startColor[1], startColor[2], 1 /* alpha */);
        glUniform4f(glGetUniformLocation(mImageShader,
            (U_END_COLOR_PREFIX + std::to_string(i)).c_str()),
            endColor[0], endColor[1], endColor[2], 1 /* alpha */);
    }
    mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS);
}

bool BootAnimation::playAnimation(const Animation& animation) {
    const size_t pcount = animation.parts.size();
    nsecs_t frameDuration = s2ns(1) / animation.fps;
+1 −0
Original line number Diff line number Diff line
@@ -204,6 +204,7 @@ private:
    void checkExit();

    void handleViewport(nsecs_t timestep);
    void initDynamicColors();

    sp<SurfaceComposerClient>       mSession;
    AssetManager mAssets;