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The idea is that the pointerInput controls the gesture only when none of the descendants cannot consume it (so it always waits in the Main step). When the scrollable disappears, it stops consuming the gesture, allowing the pointerInput to regain control. Details explained in go/stl-gesture Test: atest MultiPointerDraggableTest Test: Manually tested on our demo app and Flexiglass Bug: 336710596 Flag: NA Change-Id: I48f48d624ba853a918f49993be277058bc2dfb3a