Ensure screenshot dismissal velocity is never 0
It's possible to get a value of 0 passed in to the dismissal animation, which isn't handled correctly when attempting to set a minimum velocity. This change fixes the minimum velocity calculation so it is correct even if the input is 0f. Bug: 362859928 Fix: 362859928 Test: manual. invoke screenshots, move screenshot UI and let it return to its original location, then move it out again and move pointer straight up and release. screenshot should dismiss normally without getting 'stuck'. Flag: EXEMPT trivial fix Change-Id: Idc963cf322d11be007b5e9167e783c7a2661a03b
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