SurfaceTexture: allow set_buffer_count(2)
This change relaxes an error check in SurfaceTexture::setBufferCount to allow clients to explicitly set a buffer count of 2. The clients that will do this are camera and video decode. Previously it was thought that for those clients we would always use async mode, which requires a minimum of 3 buffers. However, we now believe that for some devices it may make sense to use synchronous mode (with 2 buffers) to reduce memory usage. Bug: 5088418 Change-Id: I620a0ef75075745be9d6c8219e0246aaf33ba950
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