Unset mNextDrawUseBlastSync if VRI won't draw
There are some checks before attempting to draw in VRI. If we get a blast sync relayout, but aren't going to draw, unset mNextDrawUseBlastSync. Otherwise, we end up blocking indefinitely. There would never be a draw callback so we would never unset that flag. If there are no pending draws, report back immediately so we don't block WMS since it could be waiting on the app to draw. Test: enable shell transitions, unlock device Bug: 175229445 Change-Id: I8e1f524862e2b9a48949cf6846141d67129c507c
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