PointerIcon: Load all animation frames using the same resources
It seems like it's possible for display metrics to change while an animation drawable is being loaded. If that happens, some animation frames can be a different size than others, which is unexpected. To avoid this from happening, use a single Resources object to load all frames from an animation drawable, and hopefully the metrics associated with the Resources won't change while the frames are being loaded. Bug: 321324470 Test: speculative fix Change-Id: I5f9f3b36dd050006bebbaab06f2c17381d3228fa
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