Call unlinkToDeath() when we disconnect the Camera,
so we don't hold the (weak) reference to it, which caused (small) memory leaks. Change-Id: If7d58a354fd38c8bc380946bf227b52988ac5118
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so we don't hold the (weak) reference to it, which caused (small) memory leaks. Change-Id: If7d58a354fd38c8bc380946bf227b52988ac5118