Improve handling of GameService when bound processes die.
- Add callbacks to observer service lifecycle events to ServiceConnector. - Leverage callbacks to avoid re-binding to GameService in order to send disconnected event - Leverage callbacks to detect when GameSessionService process dies and destroy all GameSessions. Test: Manually verified GameSession overlays are removed when GameSession process crashes. Added unit test covering behavior. Bug: 220204229 Bug: 215599171 Change-Id: Idda96f221e40c88f0f80c95bea94556275da5166
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