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Using transitionValue() when a transition is canceled produces a jump in values and a bad animation. Listening to transition edges directly does not have that same effect, as it will use the last real value emitted. To make sure values reset, also listent to all transition to LOCKSCREEN. Test: atest AodBurnInViewModelTest Test: double-tap launch camera from AOD/LOCKSCREEN Test: repeatedly unlock/lock with sidefps Fixes: 336241173 Fixes: 369173324 Flag: EXEMPT bugfix Change-Id: I084f06be7133d4c9e84d5983660f5086cee76337