Pinned stack animation: Trigger window preservation when dropping shadows.
When resizing from smaller to large we go in two phases. First we resize to large + insets so that we can scale up without pixelation. Then once we have reached our target we remove the insets. As pointed out in the previous CL we don't want the window preservation mechanism for the first size change, but it is perfect for removing the shadows. Otherwise we have an issue where the client jumps, as when the shadows are removed we need to update the position in synchronization with the client drawing. Bug: 35396882 Test: Move skeleton app to fullscreen and verify no position jump at end. Change-Id: I87eaf866f5a5ed058844670eeadffc34c061a378
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