Fix crash due to texture view callback threading invariants.
Allow the client of a SurfaceTexture to specify the Handler to which the update callback should be directed to avoid unnecessary scheduling ping-pong between threads. Fixed an invalid assumption in TextureView that it is attached to the main looper which could result in a crash under certain circumstances. In normal app processes, it is true that TextureViews must be created on the main looper since hardware rendering is currently only supported on the main looper. However, in the system server, UI components run a different thread. Although hardware rendering is normally disabled in the system server, it may be enabled for certain developer features. Bug: 14445309 Change-Id: I5ae17ad018b9ef05ba87ec2f972c7c82e2bca70a
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